Yesterday the second Games and Learning Indaba took place at the University of Johannesburg. In total there were 33 people who attended. Amongst the attendees were representatives from Meraka Institute,various universities, and a number of teachers.
Steve Vosloo from the Shuttleworth Foundation blogs on these events and if you are interested have a read. I will not rehash everything but would like to quote him …” point that everyone seemed to agree upon was that gaming, as an element of an increasingly digitally mediated world, is forcing educators to rethink how they teach and how learners learn at a very fundamental level, in a way that talks to youth today”
Professor Alan Amory, a dynamic and seasoned academic presented and I agree with Steve that the following quote sums up one of his fundamental beliefs about games and learning:
I don’t think you learn from technology, you learn with technology. When you are designing a learning activity, that is the object of the exercise. The tools, e.g. games, that you use to mediate that learning can be very complex or very simple. That’s a very different way to think about games. It’s not the thing – the game – that is important, it’s what you do with the thing that counts.
All games are socially constructed and have ideologies embedded in them, e.g. those of the game designers and developers. That is why there are games that promote gender bias. That doesn’t matter as long as the game is used as a tool to explore the topic of gender. It is essential to deconstruct these socially constructed artifacts. The process of deconstruction, where the game is used as the discussion starter about violence, gender bias, male dominance, etc. is where the real learning with games occurs.

Personally I believe that there is not only education through games but also education in existing, be it commercial games.
Here are links and summaries taken from the websites to some of the Games that were mentioned:
MathsterMind: Nautical Numerals
“Adding a dash of Master Mind-style play mechanics to a solid substrate of maths learning, MathsterMind is a casual puzzler for your phone.
Embodying the concept of Guerilla Learning, Mathstermind is about having fun and just happening to get better at maths while earning achievements and unlocking new gameplay modes.”
Cartesian Chaos:
“Cartesian Chaos is an action packed monster electrocution game which teaches players the fundamentals of graph mathematics. Cartesian Chaos makes learning about the cartesian plane enjoyable, so it’s great for teaching students, but is also a good mental workout for anyone wanting to keep their mind sharp.”
OpenSpell:
“OpenSpell is a wacky, educational game that targets spelling skills, especially designed for kids in developing regions. It has been released free of charge in all 11 official South African languages. It is easy to use and easy to edit, so teachers can modify this game to suit their classroom, curriculum, and dialect.” Developed through the CSIR’s Human Language Technologies unit.
I want to commend Steve on his initiative and really hope that this initial momentum can be sustained. We certainly will be involved and supporting this endeavor! There is a Google group that has formed and you can get involved through them.